Searched refs:m_boundArray (Results 1 – 2 of 2) sorted by relevance
423 …vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute… member in deqp::gles2::Performance::LoopCase584 m_boundArray.resize(numVertices * numComponents); in init()587 for (int i = 0; i < (int)m_boundArray.size(); i++) in init()590 m_boundArray[i] = (i / numComponents) % 2 == 0 ? unstableBoundLow : unstableBoundHigh; in init()592 m_boundArray[i] = 0.0f; in init()635 …DE_ASSERT((int)m_boundArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1)… in setupProgram()639 …gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size()*sizeof(float)), &m_boundArray[0], … in setupProgram()662 m_boundArray.clear(); in deinit()
427 …vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute… member in deqp::gles3::Performance::LoopCase592 m_boundArray.resize(numVertices * numComponents); in init()595 for (int i = 0; i < (int)m_boundArray.size(); i++) in init()598 m_boundArray[i] = (i / numComponents) % 2 == 0 ? unstableBoundLow : unstableBoundHigh; in init()600 m_boundArray[i] = 0.0f; in init()643 …DE_ASSERT((int)m_boundArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1)… in setupProgram()647 …gl.bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(m_boundArray.size()*sizeof(float)), &m_boundArray[0], … in setupProgram()670 m_boundArray.clear(); in deinit()