/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferAtomicFunctions.cpp | 49 , m_cs_id(0) in TextureBufferAtomicFunctions() 114 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest() 120 if (!buildProgram(m_po_id, m_cs_id, 1, &csCode)) in initTest() 246 if (0 != m_cs_id) in deinit() 248 gl.deleteShader(m_cs_id); in deinit() 249 m_cs_id = 0; in deinit()
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D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 57 , m_cs_id(0) in TextureBufferParamValueIntToFloatConversion() 120 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest() 126 if (!buildProgram(m_po_id, m_cs_id, 1, &csCode)) in initTest() 268 if (0 != m_cs_id) in deinit() 270 gl.deleteShader(m_cs_id); in deinit() 271 m_cs_id = 0; in deinit()
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D | esextcTextureBufferMAXSizeValidation.cpp | 52 , m_cs_id(0) in TextureBufferMAXSizeValidation() 117 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest() 123 if (!buildProgram(m_po_id, m_cs_id, 1, &csCode)) in initTest() 295 if (0 != m_cs_id) in deinit() 297 gl.deleteShader(m_cs_id); in deinit() 298 m_cs_id = 0; in deinit()
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D | esextcTextureBufferActiveUniformValidation.cpp | 584 : TextureBufferActiveUniformValidation(context, extParams, name, description), m_cs_id(0) in TextureBufferActiveUniformValidationCS() 604 if (0 != m_cs_id) in deinit() 606 gl.deleteShader(m_cs_id); in deinit() 607 m_cs_id = 0; in deinit() 664 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in createProgram() 669 if (!buildProgram(m_po_id, m_cs_id, 1, &csCode)) in createProgram()
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D | esextcTextureBufferAtomicFunctions.hpp | 114 glw::GLuint m_cs_id; member in glcts::TextureBufferAtomicFunctions
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D | esextcTextureBufferMAXSizeValidation.hpp | 130 glw::GLuint m_cs_id; member in glcts::TextureBufferMAXSizeValidation
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D | esextcTextureBufferParamValueIntToFloatConversion.hpp | 119 glw::GLuint m_cs_id; member in glcts::TextureBufferParamValueIntToFloatConversion
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D | esextcTextureBufferOperations.cpp | 56 , m_cs_id(0) in TextureBufferOperations() 133 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initFirstPhase() 139 if (!buildProgram(m_po_cs_id, m_cs_id, 1, &csCode)) in initFirstPhase() 670 if (0 != m_cs_id) in deinitFirstPhase() 672 gl.deleteShader(m_cs_id); in deinitFirstPhase() 673 m_cs_id = 0; in deinitFirstPhase()
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D | esextcTextureBufferTextureBufferRange.cpp | 572 , m_cs_id(0) in TextureBufferTextureBufferRange() 827 if (0 != m_cs_id) in cleanIteration() 829 gl.deleteShader(m_cs_id); in cleanIteration() 830 m_cs_id = 0; in cleanIteration() 992 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in iterate() 998 if (!buildProgram(m_cs_po_id, m_cs_id, 1, &csCode)) in iterate()
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D | esextcTextureBufferActiveUniformValidation.hpp | 249 glw::GLuint m_cs_id; member in glcts::TextureBufferActiveUniformValidationCS
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D | esextcTextureBufferTextureBufferRange.hpp | 253 glw::GLuint m_cs_id; member in glcts::TextureBufferTextureBufferRange
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D | esextcTextureBufferOperations.hpp | 296 glw::GLuint m_cs_id; member in glcts::TextureBufferOperations
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderTextureImageSamplesTests.cpp | 55 , m_cs_id(0) in ShaderTextureImageSamplesTestBase() 95 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in buildComputeProgram() 102 gl.shaderSource(m_cs_id, 1, /* count */ in buildComputeProgram() 109 gl.compileShader(m_cs_id); in buildComputeProgram() 112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); in buildComputeProgram() 135 gl.attachShader(m_po_id, m_cs_id); in buildComputeProgram() 200 if (m_cs_id != 0) in deinitProgramAndShaderObjects() 202 gl.deleteShader(m_cs_id); in deinitProgramAndShaderObjects() 204 m_cs_id = 0; in deinitProgramAndShaderObjects()
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D | gl4cShaderTextureImageSamplesTests.hpp | 83 glw::GLuint m_cs_id; member in glcts::ShaderTextureImageSamplesTestBase
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D | gl3cCommonBugsTests.cpp | 1456 , m_cs_id(0) in ParenthesisInLayoutQualifierIntegerValuesTest() 1469 if (m_cs_id != 0) in deinit() 1471 gl.deleteShader(m_cs_id); in deinit() 1473 m_cs_id = 0; in deinit() 1528 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in iterate() 1535 gl.shaderSource(m_cs_id, n_cs_body_parts, cs_body_parts, DE_NULL); /* length */ in iterate() 1553 gl.compileShader(m_cs_id); in iterate() 1556 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1564 gl.attachShader(m_po_id, m_cs_id); in iterate()
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D | gl3cCullDistanceTests.hpp | 95 glw::GLuint m_cs_id; member in glcts::CullDistance::APICoverageTest
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D | gl4cGPUShaderFP64Tests.hpp | 899 glw::GLuint m_cs_id; member in gl4cts::GPUShaderFP64Test4 1168 glw::GLuint m_cs_id; member in gl4cts::GPUShaderFP64Test6 1378 glw::GLuint m_cs_id; member in gl4cts::GPUShaderFP64Test8
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D | gl4cGPUShaderFP64Tests.cpp | 5892 , m_cs_id(0) in GPUShaderFP64Test4() 5911 if (m_cs_id != 0) in deinit() 5913 gl.deleteShader(m_cs_id); in deinit() 5915 m_cs_id = 0; in deinit() 6096 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initProgramObjects() 6107 if (0 != m_cs_id) in initProgramObjects() 6157 if (0 != m_cs_id) in initProgramObjects() 6159 gl.shaderSource(m_cs_id, 1 /* count */, &cs_body, DE_NULL /* length */); in initProgramObjects() 6395 const glw::GLuint shaders[] = { m_cs_id, m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id }; in initProgramObjects() 6420 if (so_id == m_cs_id) in initProgramObjects() [all …]
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D | gl3cCommonBugsTests.hpp | 347 glw::GLuint m_cs_id; member in gl3cts::ParenthesisInLayoutQualifierIntegerValuesTest
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D | gl3cCullDistanceTests.cpp | 296 , m_cs_id(0) in APICoverageTest() 324 if (m_cs_id != 0) in deinit() 326 gl.deleteShader(m_cs_id); in deinit() 328 m_cs_id = 0; in deinit()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 315 , m_cs_id(0) in TextureCubeMapArrayImageOpCompute() 401 if (m_cs_id != 0) in deinit() 403 gl.deleteShader(m_cs_id); in deinit() 404 m_cs_id = 0; in deinit() 775 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in configureProgram() 781 if (!buildProgram(m_po_id, m_cs_id, 1 /* part */, &csCode)) in configureProgram()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1452 , m_cs_id(0) in TextureCubeMapArrayTextureSizeRTComputeShader() 1467 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in configureProgram() 1471 if (!buildProgram(m_po_id, m_cs_id, 1 /* part */, &csCode)) in configureProgram() 1484 if (m_cs_id != 0) in deleteProgram() 1486 gl.deleteShader(m_cs_id); in deleteProgram() 1487 m_cs_id = 0; in deleteProgram()
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D | esextcTextureCubeMapArrayImageOperations.hpp | 154 glw::GLuint m_cs_id; member in glcts::TextureCubeMapArrayImageOpCompute
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D | esextcTextureCubeMapArrayImageTextureSize.hpp | 338 glw::GLuint m_cs_id; member in glcts::TextureCubeMapArrayTextureSizeRTComputeShader
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