Searched refs:m_destination_data (Results 1 – 2 of 2) sorted by relevance
531 static const glw::GLfloat m_destination_data[4]; member in glcts::RobustBufferAccessBehavior::StorageBufferTest
3190 const GLfloat StorageBufferTest::m_destination_data[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; member in glcts::RobustBufferAccessBehavior::StorageBufferTest3239 destination_buffer.InitData(GL_SHADER_STORAGE_BUFFER, GL_DYNAMIC_COPY, sizeof(m_destination_data), in iterate()3240 m_destination_data); in iterate()3264 …(GLfloat*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(m_destination_data), GL_MAP_READ_B… in iterate()3415 if (buffer_data[b] == m_destination_data[b]) in verifyResults()