Searched refs:m_drawBufferNdx (Results 1 – 1 of 1) sorted by relevance
704 const int m_drawBufferNdx; member in deqp::gles31::Functional::__anonaaca7c1d0111::FragmentShader710 , m_drawBufferNdx (drawBufferNdx) in FragmentShader()742 DE_ASSERT(m_drawBufferNdx >= 0); in shadeFragments()762 const Vec4 color (values[(m_drawBufferNdx + 0) % 4], in shadeFragments()763 values[(m_drawBufferNdx + 1) % 4], in shadeFragments()764 values[(m_drawBufferNdx + 2) % 4], in shadeFragments()765 values[(m_drawBufferNdx + 3) % 4]); in shadeFragments()773 const UVec4 color ((deUint32)(values[(m_drawBufferNdx + 0) % 4]), in shadeFragments()774 (deUint32)(values[(m_drawBufferNdx + 1) % 4]), in shadeFragments()775 (deUint32)(values[(m_drawBufferNdx + 2) % 4]), in shadeFragments()[all …]