Searched refs:m_draw_fbo_completeness (Results 1 – 2 of 2) sorted by relevance
52 , m_draw_fbo_completeness(GL_NONE) in GeometryShaderBlitting()153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()156 if (m_draw_fbo_completeness != GL_FRAMEBUFFER_COMPLETE) in iterate()
53 glw::GLenum m_draw_fbo_completeness; member in glcts::GeometryShaderBlitting