Searched refs:m_eOverallDirection (Results 1 – 2 of 2) sorted by relevance
62 return m_eOverallDirection; in OverallDirection()76 CFX_BidiChar::Direction m_eOverallDirection; variable
583 m_eOverallDirection(CFX_BidiChar::LEFT) { in CFX_BidiString()608 if (m_eOverallDirection != CFX_BidiChar::RIGHT) { in SetOverallDirectionRight()610 m_eOverallDirection = CFX_BidiChar::RIGHT; in SetOverallDirectionRight()