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Searched refs:m_entryCache (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgVariableManager.cpp255 m_entryCache.push_back(valueEntry); in allocate()
304 …std::vector<const ValueEntry*>::iterator pos = std::find(m_entryCache.begin(), m_entryCache.end(),… in declareVariable()
305 if (pos != m_entryCache.end()) in declareVariable()
306 m_entryCache.erase(pos); in declareVariable()
308 …DE_ASSERT(std::find(m_entryCache.begin(), m_entryCache.end(), CompareEntryVariable(variable)) == m… in declareVariable()
323 …vector<const ValueEntry*>::const_iterator pos = std::find(m_entryCache.begin(), m_entryCache.end()… in getValue()
324 return pos != m_entryCache.end() ? *pos : DE_NULL; in getValue()
330 …std::vector<const ValueEntry*>::iterator pos = std::find(m_entryCache.begin(), m_entryCache.end(),… in removeValueFromCurrentScope()
331 DE_ASSERT(pos != m_entryCache.end()); in removeValueFromCurrentScope()
332 m_entryCache.erase(pos); in removeValueFromCurrentScope()
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DrsgVariableManager.hpp250 std::vector<const ValueEntry*> m_entryCache; //!< For faster value entry access. member in rsg::VariableManager
262 std::vector<const ValueEntry*>::const_iterator first = m_entryCache.begin(); in getBegin()
263 while (first != m_entryCache.end() && !filter(*first)) in getBegin()
265 return ValueEntryIterator<Filter>(first, m_entryCache.end(), filter); in getBegin()
271 return ValueEntryIterator<Filter>(m_entryCache.end(), m_entryCache.end(), filter); in getEnd()
277 …for (std::vector<const ValueEntry*>::const_iterator i = m_entryCache.begin(); i != m_entryCache.en… in hasEntry()