Searched refs:m_fLinePos (Results 1 – 2 of 2) sorted by relevance
132 m_fLinePos(0.0f), in CFDE_TextOut()335 m_fLinePos = rect.top; in LoadText()352 m_fLinePos += fLineStep; in LoadText()354 if (m_fLinePos + fLineStep > fLineStop) { in LoadText()407 m_fLinePos, iWidth / 20000.0f, fLineStep); in RetrievePieces()469 m_fLinePos = pPiece->rtPiece.top; in ReloadLinePiece()
94 float m_fLinePos; variable