Home
last modified time | relevance | path

Searched refs:m_handle (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/delibs/decpp/
DdeDirectoryIterator.cpp43 m_handle = _findfirst32((std::string(m_path.getPath()) + "/*").c_str(), &m_fileInfo); in DirectoryIterator()
44 m_hasItem = m_handle != -1; in DirectoryIterator()
51 if (m_handle != -1) in ~DirectoryIterator()
52 _findclose(m_handle); in ~DirectoryIterator()
68 m_hasItem = (_findnext32(m_handle, &m_fileInfo) == 0); in next()
75 m_hasItem = (_findnext32(m_handle, &m_fileInfo) == 0); in skipCurAndParent()
82 , m_handle (DE_NULL)
88 m_handle = opendir(m_path.getPath());
89 DE_CHECK_RUNTIME_ERR(m_handle);
97 closedir(m_handle);
[all …]
DdeDirectoryIterator.hpp72 deIntptr m_handle; member in de::DirectoryIterator
76 DIR* m_handle; member in de::DirectoryIterator
/external/deqp/execserver/
DxsWin32TestProcess.cpp78 : m_handle(0) in Event()
80 m_handle = CreateEvent(NULL, manualReset ? TRUE : FALSE, initialState ? TRUE : FALSE, NULL); in Event()
81 if (!m_handle) in Event()
87 CloseHandle(m_handle); in ~Event()
92 if (!SetEvent(m_handle)) in setSignaled()
98 if (!ResetEvent(m_handle)) in reset()
204 , m_handle (INVALID_HANDLE_VALUE) in FileReader()
217 m_handle = file; in start()
243 if (!ReadFile(m_handle, &tmpBuf[0], (DWORD)tmpBuf.size(), NULL, &overlapped)) in run()
270 if (!GetOverlappedResult(m_handle, &overlapped, &numBytesRead, FALSE)) in run()
[all …]
DxsWin32TestProcess.hpp67 HANDLE getHandle (void) const { return m_handle; } in getHandle()
73 HANDLE m_handle; member in xs::win32::Event
106 HANDLE m_handle; member in xs::win32::FileReader
/external/deqp/modules/gles31/functional/
Des31fFboSRGBWriteControlTests.cpp483 glw::GLuint m_handle; member in deqp::gles31::Functional::__anone4ed7a720111::TestTexture2D
508 m_gl->genTextures(1, &m_handle); in TestTexture2D()
510 m_gl->bindTexture(GL_TEXTURE_2D, m_handle); in TestTexture2D()
523 m_gl->deleteTextures(1, &m_handle); in ~TestTexture2D()
533 return m_handle; in getHandle()
540 m_gl->bindTexture(GL_TEXTURE_2D, m_handle); in bind()