Searched refs:m_ia_state (Results 1 – 2 of 2) sorted by relevance
1434 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in VkPipelineObj()1435 m_ia_state.pNext = nullptr; in VkPipelineObj()1436 m_ia_state.flags = 0; in VkPipelineObj()1437 m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; in VkPipelineObj()1438 m_ia_state.primitiveRestartEnable = VK_FALSE; in VkPipelineObj()1537 …etInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state) { m_ia_state = *ia_state; } in SetInputAssembly()1550 m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in InitGraphicsPipelineCreateInfo()1551 gp_ci->pInputAssemblyState = &m_ia_state; in InitGraphicsPipelineCreateInfo()
464 VkPipelineInputAssemblyStateCreateInfo m_ia_state; variable