/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 99 , m_outputType(outputType) in FlatColorShader() 129 if (m_outputType == glu::TYPE_FLOAT_VEC4) in shadeFragments() 135 else if (m_outputType == glu::TYPE_INT_VEC4) in shadeFragments() 141 else if (m_outputType == glu::TYPE_UINT_VEC4) in shadeFragments() 185 , m_outputType(outputType) in GradientShader() 226 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments() 227 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments() 228 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments() 311 , m_outputType (outputType) in Texture2DShader() 413 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments() [all …]
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D | es3fFboTestUtil.hpp | 67 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::FlatColorShader 82 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::GradientShader 112 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader 134 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::TextureCubeShader 156 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader 178 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture3DShader 193 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryInputGeometryShaderTests.cpp | 131 const VkPrimitiveTopology m_outputType; member in vkt::geometry::__anonab0ce0ca0111::GeometryExpanderRenderTest 137 , m_outputType (inputPrimitives.outputType) in GeometryExpanderRenderTest() 160 if (m_outputType == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) in initPrograms() 190 …<< "layout(" << outputTypeToGLString(m_outputType) << ", max_vertices = " << calcOutputVertices(m_… in shaderGeometry()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 154 , m_outputType (outputType) in Texture2DShader() 256 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments() 257 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments() 258 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments() 310 , m_outputType (outputType) in TextureCubeArrayShader() 411 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,… in shadeFragments() 412 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, … in shadeFragments() 413 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
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D | es31fFboTestUtil.hpp | 82 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader 106 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
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D | es31fGeometryShaderTests.cpp | 2226 GLenum m_outputType; member in deqp::gles31::Functional::__anon756c2e640111::EmitTest 2236 , m_outputType (outputType) in EmitTest() 2242 …_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(m_outputType)); in init()
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/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 186 inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; } in getOutputType() 192 const GeometryShaderOutputType m_outputType; member in rr::GeometryShader
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D | rrShaders.cpp | 32 , m_outputType (outputType) in GeometryShader()
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/external/deqp/modules/glshared/ |
D | glsVertexArrayTests.cpp | 459 , m_outputType (Array::OUTPUTTYPE_VEC4) in ContextArray() 538 m_outputType = outType; in bind() 566 if (outputTypeIsFloatType(m_outputType)) in glBind() 584 …DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == O… in glBind() 601 if (outputTypeIsFloatType(m_outputType)) in glBind() 619 …DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == O… in glBind()
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D | glsVertexArrayTests.hpp | 184 virtual Array::OutputType getOutputType (void) const { return m_outputType; } in getOutputType() 210 Array::OutputType m_outputType; member in deqp::gls::ContextArray
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D | glsDrawTest.cpp | 905 DrawTestSpec::OutputType getOutputType (void) const { return m_outputType; } in getOutputType() 923 DrawTestSpec::OutputType m_outputType; member in deqp::gls::__anon43398ad90111::AttributeArray 943 , m_outputType (DrawTestSpec::OUTPUTTYPE_VEC4) in AttributeArray() 1001 m_outputType = outType; in setupArray() 1073 if (outputTypeIsFloatType(m_outputType)) in bindAttribute() 1095 DE_ASSERT(outputTypeIsFloatType(m_outputType)); in bindAttribute()
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