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Searched refs:m_outputType (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp99 , m_outputType(outputType) in FlatColorShader()
129 if (m_outputType == glu::TYPE_FLOAT_VEC4) in shadeFragments()
135 else if (m_outputType == glu::TYPE_INT_VEC4) in shadeFragments()
141 else if (m_outputType == glu::TYPE_UINT_VEC4) in shadeFragments()
185 , m_outputType(outputType) in GradientShader()
226 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
227 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
228 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
311 , m_outputType (outputType) in Texture2DShader()
413 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
[all …]
Des3fFboTestUtil.hpp67 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::FlatColorShader
82 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::GradientShader
112 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
134 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::TextureCubeShader
156 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture2DArrayShader
178 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::Texture3DShader
193 const glu::DataType m_outputType; member in deqp::gles3::Functional::FboTestUtil::DepthGradientShader
/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryInputGeometryShaderTests.cpp131 const VkPrimitiveTopology m_outputType; member in vkt::geometry::__anonab0ce0ca0111::GeometryExpanderRenderTest
137 , m_outputType (inputPrimitives.outputType) in GeometryExpanderRenderTest()
160 if (m_outputType == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) in initPrograms()
190 …<< "layout(" << outputTypeToGLString(m_outputType) << ", max_vertices = " << calcOutputVertices(m_… in shaderGeometry()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp154 , m_outputType (outputType) in Texture2DShader()
256 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
257 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
258 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
310 , m_outputType (outputType) in TextureCubeArrayShader()
411 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,… in shadeFragments()
412 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, … in shadeFragments()
413 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
Des31fFboTestUtil.hpp82 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
106 const glu::DataType m_outputType; member in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
Des31fGeometryShaderTests.cpp2226 GLenum m_outputType; member in deqp::gles31::Functional::__anon756c2e640111::EmitTest
2236 , m_outputType (outputType) in EmitTest()
2242 …_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(m_outputType)); in init()
/external/deqp/framework/referencerenderer/
DrrShaders.hpp186 inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; } in getOutputType()
192 const GeometryShaderOutputType m_outputType; member in rr::GeometryShader
DrrShaders.cpp32 , m_outputType (outputType) in GeometryShader()
/external/deqp/modules/glshared/
DglsVertexArrayTests.cpp459 , m_outputType (Array::OUTPUTTYPE_VEC4) in ContextArray()
538 m_outputType = outType; in bind()
566 if (outputTypeIsFloatType(m_outputType)) in glBind()
584 …DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == O… in glBind()
601 if (outputTypeIsFloatType(m_outputType)) in glBind()
619 …DE_ASSERT(m_outputType == OUTPUTTYPE_FLOAT || m_outputType == OUTPUTTYPE_VEC2 || m_outputType == O… in glBind()
DglsVertexArrayTests.hpp184 virtual Array::OutputType getOutputType (void) const { return m_outputType; } in getOutputType()
210 Array::OutputType m_outputType; member in deqp::gls::ContextArray
DglsDrawTest.cpp905 DrawTestSpec::OutputType getOutputType (void) const { return m_outputType; } in getOutputType()
923 DrawTestSpec::OutputType m_outputType; member in deqp::gls::__anon43398ad90111::AttributeArray
943 , m_outputType (DrawTestSpec::OUTPUTTYPE_VEC4) in AttributeArray()
1001 m_outputType = outType; in setupArray()
1073 if (outputTypeIsFloatType(m_outputType)) in bindAttribute()
1095 DE_ASSERT(outputTypeIsFloatType(m_outputType)); in bindAttribute()