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Searched refs:m_po_b_valid (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp172 , m_po_b_valid(0) in GeometryShaderNonarrayInputCase()
291 m_po_b_valid = gl.createProgram(); in iterate()
297 gl.attachShader(m_po_b_valid, m_fs); in iterate()
298 gl.attachShader(m_po_b_valid, m_gs_valid_ib); in iterate()
299 gl.attachShader(m_po_b_valid, m_vs_valid_ib); in iterate()
345 gl.linkProgram(m_po_b_valid); in iterate()
346 gl.getProgramiv(m_po_b_valid, GL_LINK_STATUS, &link_status); in iterate()
350 std::string log = getLinkingInfoLog(m_po_b_valid); in iterate()
383 glw::GLuint program = (m == 0) ? m_po_a_valid : m_po_b_valid; in iterate()
440 if (m_po_b_valid != 0) in deinit()
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DesextcGeometryShaderNonarrayInput.hpp123 glw::GLuint m_po_b_valid; member in glcts::GeometryShaderNonarrayInputCase