Searched refs:m_quadGrid (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 384 , m_quadGrid (quadGrid) in ShaderEvalContext() 386 const std::vector<TextureBindingSp>& bindings = m_quadGrid.getTextures(); in ShaderEvalContext() 425 coords = m_quadGrid.getCoords(sx, sy); in reset() 426 unitCoords = m_quadGrid.getUnitCoords(sx, sy); in reset() 429 const int numAttribs = m_quadGrid.getNumUserAttribs(); in reset() 432 in[attribNdx] = m_quadGrid.getUserAttrib(attribNdx, sx, sy); in reset() 669 …m_quadGrid = de::MovePtr<QuadGrid>(new QuadGrid(m_quadGridSize, width, height, getDefaultCon… in iterate() 674 …render(m_quadGrid->getNumVertices(), m_quadGrid->getNumTriangles(), m_quadGrid->getIndices(), m_qu… in iterate() 680 computeVertexReference(refImage, *m_quadGrid); in iterate() 682 computeFragmentReference(refImage, *m_quadGrid); in iterate() [all …]
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D | vktShaderRender.hpp | 222 const QuadGrid& m_quadGrid; member in vkt::sr::ShaderEvalContext 591 de::MovePtr<QuadGrid> m_quadGrid; member in vkt::sr::ShaderRenderCaseInstance
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