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Searched refs:m_texture_id (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderPrimitiveCounter.cpp1148 , m_texture_id(0) in GeometryShaderPrimitiveIDFromFragmentShader()
1196 if (m_texture_id != 0) in deinit()
1198 gl.deleteTextures(1, &m_texture_id); in deinit()
1200 m_texture_id = 0; in deinit()
1262 gl.genTextures(1, &m_texture_id); in iterate()
1263 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in iterate()
1271 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture_id, 0 … in iterate()
DesextcGeometryShaderPrimitiveCounter.hpp255 glw::GLuint m_texture_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
DesextcGeometryShaderAPI.cpp3361 , m_texture_id(0) in GeometryShaderInsufficientEmittedVerticesTest()
3420 if (m_texture_id != 0) in deinit()
3422 gl.deleteTextures(1, &m_texture_id); in deinit()
3423 m_texture_id = 0; in deinit()
3556 gl.genTextures(1, &m_texture_id); in iterate()
3559 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in iterate()
3573 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture_id, 0 /*lev… in iterate()
DesextcGeometryShaderAPI.hpp858 glw::GLuint m_texture_id; member in glcts::GeometryShaderInsufficientEmittedVerticesTest
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp3262 , m_texture_id(0) in GPUShaderFP64Test2()
3287 if (0 != m_texture_id) in deinit()
3292 gl.deleteTextures(1, &m_texture_id); in deinit()
3293 m_texture_id = 0; in deinit()
4391 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in testBegin()
4402 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture_id, 0 … in testBegin()
4413 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in testBegin()
4432 gl.bindImageTexture(0 /* first image unit */, m_texture_id, 0 /* level */, GL_FALSE /* layered */, in testBegin()
4506 gl.genTextures(1, &m_texture_id); in testInit()
4509 gl.bindTexture(GL_TEXTURE_2D, m_texture_id); in testInit()
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Dgl4cGPUShaderFP64Tests.hpp543 glw::GLuint m_texture_id; member in gl4cts::GPUShaderFP64Test2
Dgl4cShaderImageLoadStoreTests.cpp9989 GLuint m_texture_id; member in gl4cts::__anonb00615420111::ImageLoadStoreEarlyFragmentTestsTest
9999 , m_texture_id(0) in ImageLoadStoreEarlyFragmentTestsTest()
10048 if (0 != m_texture_id) in Cleanup()
10050 glDeleteTextures(1, &m_texture_id); in Cleanup()
10051 m_texture_id = 0; in Cleanup()
10069 …glBindImageTexture(0 /* first image unit */, m_texture_id, 0 /* level */, GL_FALSE /* layered */, … in Run()
10269 glGenTextures(1, &m_texture_id); in createTexture()
10272 glBindTexture(GL_TEXTURE_2D, m_texture_id); in createTexture()