Searched refs:m_texture_n_levels (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderClipping.hpp | 85 static const int m_texture_n_levels = 1; member in glcts::GeometryShaderClipping
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D | esextcGeometryShaderPrimitiveCounter.hpp | 248 const glw::GLuint m_texture_n_levels; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
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D | esextcGeometryShaderClipping.cpp | 187 gl.texStorage2D(GL_TEXTURE_2D, m_texture_n_levels, GL_RGBA8, m_texture_width, m_texture_height); in iterate()
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D | esextcGeometryShaderPrimitiveCounter.cpp | 1142 , m_texture_n_levels(1) in GeometryShaderPrimitiveIDFromFragmentShader() 1264 gl.texStorage2D(GL_TEXTURE_2D, m_texture_n_levels, GL_RGBA8, m_texture_width, m_texture_height); in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.hpp | 848 const unsigned int m_texture_n_levels; member in gl4cts::TextureViewTestCoherency 919 const unsigned int m_texture_n_levels; member in gl4cts::TextureViewTestBaseAndMaxLevels 1021 const glw::GLuint m_texture_n_levels; member in gl4cts::TextureViewTestReferenceCounting
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D | gl4cTextureViewTests.cpp | 8032 , m_texture_n_levels(7) in TextureViewTestCoherency() 9162 gl.texStorage2D(GL_TEXTURE_2D, m_texture_n_levels, GL_RGBA8, m_texture_width, m_texture_height); in initTextures() 9343 , m_texture_n_levels(6) in TextureViewTestBaseAndMaxLevels() 9598 gl.texStorage2D(GL_TEXTURE_2D, m_texture_n_levels, GL_RGBA8, m_texture_width, m_texture_height); in initTextures() 9610 for (unsigned int n_mipmap = 0; n_mipmap < m_texture_n_levels; ++n_mipmap) in initTextures() 9847 , m_texture_n_levels(7) in TextureViewTestReferenceCounting() 9860 DE_ASSERT(m_mipmap_colors.size() == m_texture_n_levels); in TextureViewTestReferenceCounting() 10032 gl.texStorage2D(GL_TEXTURE_2D, m_texture_n_levels, GL_RGBA8, m_texture_width, m_texture_height); in initTextures() 10037 m_texture_n_levels, 0, /* minlayer */ in initTextures() 10043 m_texture_n_levels, 0, /* minlayer */ in initTextures()
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