/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 1651 m_userAttribTransforms.resize(4); in init() 1654 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init() 1655 …m_userAttribTransforms[attribNdx]( 0, 3) = 0.2f; // !< prevent matrix*vec … in init() 1656 m_userAttribTransforms[attribNdx]( 1, 3) = 0.1f; // !< in init() 1657 m_userAttribTransforms[attribNdx]( 2, 3) = 0.4f + 0.15f * float(attribNdx); // !< in init() 1658 m_userAttribTransforms[attribNdx]( 3, 3) = 0.7f; // !< in init() 1659 m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f; in init() 1660 m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f; in init() 1661 m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f; in init() 1662 m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f; in init() [all …]
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D | es3fShaderTextureFunctionTests.cpp | 504 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init() 523 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in init() 544 m_userAttribTransforms.push_back(tcu::Mat4(gradDxTrans)); in init() 545 m_userAttribTransforms.push_back(tcu::Mat4(gradDyTrans)); in init()
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D | es3fShaderOperatorTests.cpp | 846 m_userAttribTransforms.resize(m_spec.numInputs); in setupShaderData() 875 m_userAttribTransforms[inputNdx] = attribMatrix; in setupShaderData()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 1419 m_userAttribTransforms.resize(4); in ShaderMatrixInstance() 1422 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in ShaderMatrixInstance() 1423 …m_userAttribTransforms[attribNdx]( 0, 3) = (op == OP_INVERSE ? -0.5f : 0.2f); // … in ShaderMatrixInstance() 1424 …m_userAttribTransforms[attribNdx]( 1, 3) = (op == OP_INVERSE ? -1.3f : 0.1f); // … in ShaderMatrixInstance() 1425 …m_userAttribTransforms[attribNdx]( 2, 3) = 0.4f + 0.15f * float(attribNdx); // ma… in ShaderMatrixInstance() 1426 …m_userAttribTransforms[attribNdx]( 3, 3) = (op == OP_INVERSE ? -3.0f : 0.7f); // … in ShaderMatrixInstance() 1427 m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f; in ShaderMatrixInstance() 1428 m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f; in ShaderMatrixInstance() 1429 m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f; in ShaderMatrixInstance() 1430 m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f; in ShaderMatrixInstance() [all …]
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D | vktShaderRender.cpp | 155 …st std::vector<tcu::Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; } in getUserAttribTransforms() 169 int getNumUserAttribs (void) const { return (int)m_userAttribTransforms.size(); } in getNumUserAttribs() 177 const std::vector<tcu::Mat4> m_userAttribTransforms; member in vkt::sr::QuadGrid 200 , m_userAttribTransforms (userAttribTransforms) in QuadGrid() 277 return m_userAttribTransforms[attribNdx] * tcu::Vec4(sx, sy, 0.0f, 1.0f); in getUserAttrib() 669 …QuadGrid(m_quadGridSize, width, height, getDefaultConstCoords(), m_userAttribTransforms, m_texture… in iterate()
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D | vktShaderRender.hpp | 533 std::vector<tcu::Mat4> m_userAttribTransforms; member in vkt::sr::ShaderRenderCaseInstance
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D | vktShaderRenderOperatorTests.cpp | 572 m_userAttribTransforms.resize(m_spec.numInputs); in ShaderOperatorCaseInstance() 601 m_userAttribTransforms[inputNdx] = attribMatrix; in ShaderOperatorCaseInstance()
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D | vktShaderRenderTextureFunctionTests.cpp | 777 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in ShaderTextureFunctionInstance() 798 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in ShaderTextureFunctionInstance() 821 m_userAttribTransforms.push_back(tcu::Mat4(gradDxTrans)); in ShaderTextureFunctionInstance() 822 m_userAttribTransforms.push_back(tcu::Mat4(gradDyTrans)); in ShaderTextureFunctionInstance()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 983 m_userAttribTransforms.resize(4); in init() 986 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init() 987 m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f; in init() 988 m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f; in init() 989 m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f; in init() 990 m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f; in init() 1004 m_userAttribTransforms[attribNdx](row, col) = -m_userAttribTransforms[attribNdx](row, col); in init() 1007 m_userAttribTransforms[attribNdx](row, col) += 0.3f; in init() 1010 m_userAttribTransforms[attribNdx](row, col) -= 0.1f; in init()
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D | es2fShaderTextureFunctionTests.cpp | 286 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init() 301 m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); in init()
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D | es2fShaderOperatorTests.cpp | 567 m_userAttribTransforms.resize(spec.numInputs); in ShaderOperatorCase() 594 m_userAttribTransforms[inputNdx] = attribMatrix; in ShaderOperatorCase()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 163 return m_userAttribTransforms; in getUserAttribTransforms() 200 return (int)m_userAttribTransforms.size(); in getNumUserAttribs() 209 vector<Mat4> m_userAttribTransforms; member in deqp::QuadGrid 227 , m_userAttribTransforms(userAttribTransforms) in QuadGrid() 303 return m_userAttribTransforms[attribNdx] * Vec4(sx, sy, 0.0f, 1.0f); in getUserAttrib() 485 m_userAttribTransforms, m_textures); in iterate()
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D | glcShaderRenderCase.hpp | 297 std::vector<tcu::Mat4> m_userAttribTransforms; member in deqp::ShaderRenderCase
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 144 const vector<Mat4> getUserAttribTransforms (void) const { return m_userAttribTransforms; } in getUserAttribTransforms() 157 int getNumUserAttribs (void) const { return (int)m_userAttribTransforms.size(); } in getNumUserAttribs() 165 vector<Mat4> m_userAttribTransforms; member in deqp::gls::QuadGrid 182 , m_userAttribTransforms (userAttribTransforms) in QuadGrid() 258 return m_userAttribTransforms[attribNdx] * Vec4(sx, sy, 0.0f, 1.0f); in getUserAttrib() 436 …? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), m_userAttribTransforms, m_texture… in iterate()
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D | glsShaderRenderCase.hpp | 251 std::vector<tcu::Mat4> m_userAttribTransforms; member in deqp::gls::ShaderRenderCase
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