Searched refs:m_vertex_shader (Results 1 – 3 of 3) sorted by relevance
491 GLuint m_vertex_shader; member in glcts::FramebufferNoAttachmentsRenderCase502 , m_vertex_shader(0) in FramebufferNoAttachmentsRenderCase()513 gl.deleteShader(m_vertex_shader); in deinit()558 m_vertex_shader = gl.createShader(GL_VERTEX_SHADER); in iterate()560 gl.shaderSource(m_vertex_shader, 1, &vs_source, NULL); in iterate()561 gl.compileShader(m_vertex_shader); in iterate()562 gl.attachShader(m_program, m_vertex_shader); in iterate()
743 std::string m_vertex_shader; member in gl4cts::EnhancedLayouts::Utils::Program::BuildException
3129 , m_vertex_shader(vertex_shader) in BuildException()3148 Shader::LogSource(context, m_vertex_shader, Shader::VERTEX); in log()