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Searched refs:markExecutable (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Reactor/
DExecutableMemory.hpp27 void markExecutable(void *memory, size_t bytes);
DLLVMRoutineManager.cpp133 markExecutable(routine->buffer, routine->bufferSize); in setMemoryExecutable()
DExecutableMemory.cpp255 void markExecutable(void *memory, size_t bytes) in markExecutable() function