Searched refs:matType (Results 1 – 7 of 7) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmCompositeInsertTests.cpp | 58 string matType = getMatrixType(cols, rows); in getMatrixDeclarations() local 59 …string matDecl = string(" ") + matType + " = OpTypeMatrix " + colType + " " + de::to… in getMatrixDeclarations() 60 string outputDecl = string(" %Output = OpTypeStruct ") + matType + "\n"; in getMatrixDeclarations() 97 string matType = getMatrixType(cols, rows); in getMatrixCompositeInserts() local 98 string ret = " %tmp0 = OpLoad " + matType + " %mat\n"; in getMatrixCompositeInserts() 101 …ret += " %tmp" + de::toString(c + 1) + " = OpCompositeInsert " + matType + " %iden… in getMatrixCompositeInserts() 291 string matType = getMatrixType(cols, rows); in addComputeMatrixCompositeInsertTests() local 311 " %_ptr_Function_mat = OpTypePointer Function " + matType + "\n" in addComputeMatrixCompositeInsertTests() 312 " %_ptr_Uniform_mat = OpTypePointer Uniform " + matType + "\n" in addComputeMatrixCompositeInsertTests() 371 string matType = getMatrixType(cols, rows); in addGraphicsMatrixCompositeInsertTests() local [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 748 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName); 1024 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction() argument 1028 switch (matType) in genGLSLMatToVec3Reduction() 1160 DataType matType = matrixTypes[matTypeNdx]; in init() local 1161 const char* matTypeName = getDataTypeName(matType); in init() 1168 ShaderInput matIn (inputType, matType, precision); in init() 1181 DataType vecType = getDataTypeFloatVec(getDataTypeMatrixNumColumns(matType)); in init() 1196 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init() 1211 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 1378 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName); 1702 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction() argument 1706 switch (matType) in genGLSLMatToVec3Reduction() 1871 DataType matType = matrixTypes[matTypeNdx]; in init() local 1872 int numCols = getDataTypeMatrixNumColumns(matType); in init() 1873 int numRows = getDataTypeMatrixNumRows(matType); in init() 1874 const char* matTypeName = getDataTypeName(matType); in init() 1881 ShaderInput matIn (inputType, matType, precision); in init() 1922 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init() 1947 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 1625 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName); 1918 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction() argument 1922 switch (matType) in genGLSLMatToVec3Reduction() 2059 DataType matType = matrixTypes[matTypeNdx]; in init() local 2060 int numCols = getDataTypeMatrixNumColumns(matType); in init() 2061 int numRows = getDataTypeMatrixNumRows(matType); in init() 2062 const char* matTypeName = getDataTypeName(matType); in init() 2069 ShaderInput matIn (inputType, matType, precision); in init() 2110 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init() 2135 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.matType.frag.out | 1 hlsl.matType.frag
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D | hlsl.matType.bool.frag.out | 1 hlsl.matType.bool.frag
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D | hlsl.matType.int.frag.out | 1 hlsl.matType.int.frag
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