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Searched refs:matTypeName (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp1161 const char* matTypeName = getDataTypeName(matType); in init() local
1167 … string baseName = string(inTypeList[inTypeNdx].name) + "_" + precName + "_" + matTypeName + "_"; in init()
1188 …(inTypeList[inTypeNdx].name) + "_" + precName + "_" + getDataTypeName(vecType) + "_" + matTypeName; in init()
1197 …opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_vertex").c_str(), "… in init()
1198 …opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_fragment").c_str(), … in init()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1874 const char* matTypeName = getDataTypeName(matType); in init() local
1880 string baseName = string(precName) + "_" + matTypeName + "_"; in init()
1903 string vecMatName = string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName; in init()
1923 …inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_vertex").c_str(), "… in init()
1924 …inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_fragment").c_str(), … in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp2062 const char* matTypeName = getDataTypeName(matType); in init() local
2068 string baseName = string(precName) + "_" + matTypeName + "_"; in init()
2091 string vecMatName = string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName; in init()
2111 …inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + matTypeName + "_vertex").c_str(), "… in init()
2112 …inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + matTypeName + "_fragment").c_str(), … in init()