Searched refs:matTypeName (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 1161 const char* matTypeName = getDataTypeName(matType); in init() local 1167 … string baseName = string(inTypeList[inTypeNdx].name) + "_" + precName + "_" + matTypeName + "_"; in init() 1188 …(inTypeList[inTypeNdx].name) + "_" + precName + "_" + getDataTypeName(vecType) + "_" + matTypeName; in init() 1197 …opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_vertex").c_str(), "… in init() 1198 …opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_fragment").c_str(), … in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 1874 const char* matTypeName = getDataTypeName(matType); in init() local 1880 string baseName = string(precName) + "_" + matTypeName + "_"; in init() 1903 string vecMatName = string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName; in init() 1923 …inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_vertex").c_str(), "… in init() 1924 …inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_fragment").c_str(), … in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 2062 const char* matTypeName = getDataTypeName(matType); in init() local 2068 string baseName = string(precName) + "_" + matTypeName + "_"; in init() 2091 string vecMatName = string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName; in init() 2111 …inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + matTypeName + "_vertex").c_str(), "… in init() 2112 …inGroup->addChild(new ShaderMatrixCase(m_testCtx, (baseName + matTypeName + "_fragment").c_str(), … in init()
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