Searched refs:materialDiffuse (Results 1 – 5 of 5) sorted by relevance
307 …diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse)); // FIXM… in pipeline()412 Vector4f materialDiffuse = v[Color0]; in pipeline() local414 ambient.x = ambient.x * materialDiffuse.x; in pipeline()415 ambient.y = ambient.y * materialDiffuse.y; in pipeline()416 ambient.z = ambient.z * materialDiffuse.z; in pipeline()462 …o[C0].w = Float4(*Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse[0]))).wwww; // FIXME… in pipeline()
413 ff.materialDiffuse[0] = diffuseColor.r; in setMaterialDiffuse()414 ff.materialDiffuse[1] = diffuseColor.g; in setMaterialDiffuse()415 ff.materialDiffuse[2] = diffuseColor.b; in setMaterialDiffuse()416 ff.materialDiffuse[3] = diffuseColor.a; in setMaterialDiffuse()
166 float4 materialDiffuse; member
194 materialDiffuse = {0.8f, 0.8f, 0.8f, 1.0f}; in Context()715 materialDiffuse.red = red; in setMaterialDiffuse()716 materialDiffuse.green = green; in setMaterialDiffuse()717 materialDiffuse.blue = blue; in setMaterialDiffuse()718 materialDiffuse.alpha = alpha; in setMaterialDiffuse()1988 …setMaterialDiffuse(sw::Color<float>(materialDiffuse.red, materialDiffuse.green, materialDiffuse.bl… in applyState()
615 Color materialDiffuse; variable