Searched refs:materialSpecular (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Shader/ |
D | VertexPipeline.cpp | 357 …Float4 materialSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialSpecular)); // FIXM… in pipeline() local 359 spec.x = materialSpecular.x; in pipeline() 360 spec.y = materialSpecular.y; in pipeline() 361 spec.z = materialSpecular.z; in pipeline() 420 Vector4f materialSpecular = v[Color1]; in pipeline() local 422 ambient.x = ambient.x * materialSpecular.x; in pipeline() 423 ambient.y = ambient.y * materialSpecular.y; in pipeline() 424 ambient.z = ambient.z * materialSpecular.z; in pipeline() 443 Vector4f materialSpecular = v[Color0]; in pipeline() local 445 o[C0].x = o[C0].x + materialSpecular.x; in pipeline() [all …]
|
/external/swiftshader/src/Renderer/ |
D | VertexProcessor.cpp | 421 ff.materialSpecular[0] = specularColor.r; in setMaterialSpecular() 422 ff.materialSpecular[1] = specularColor.g; in setMaterialSpecular() 423 ff.materialSpecular[2] = specularColor.b; in setMaterialSpecular() 424 ff.materialSpecular[3] = specularColor.a; in setMaterialSpecular()
|
D | VertexProcessor.hpp | 167 float4 materialSpecular; member
|
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 642 static GLfloat materialSpecular[] = { 1.f, 1.f, 1.f, 1.f }; in appInit() local 688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular); in appInit() 694 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); in appInit()
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 195 materialSpecular = {0.0f, 0.0f, 0.0f, 1.0f}; in Context() 723 materialSpecular.red = red; in setMaterialSpecular() 724 materialSpecular.green = green; in setMaterialSpecular() 725 materialSpecular.blue = blue; in setMaterialSpecular() 726 materialSpecular.alpha = alpha; in setMaterialSpecular() 1989 …MaterialSpecular(sw::Color<float>(materialSpecular.red, materialSpecular.green, materialSpecular.b… in applyState()
|
D | Context.h | 616 Color materialSpecular; variable
|