Searched refs:maxImageUnits (Results 1 – 6 of 6) sorted by relevance
89 int maxImageUnits; member
190 … << "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n" in GetDefaultTBuiltInResourceString()361 resources->maxImageUnits = value; in DecodeResourceLimits()
145 builtin->maxImageUnits = 8; in getDefaultBuiltInResources()
455 Resources.maxImageUnits = value; in ProcessConfigFile()
146 builtin->maxImageUnits = 8; in getDefaultBuiltInResources()
7599 … snprintf(builtInConstant, maxSize, "const int gl_MaxImageUnits = %d;", resources.maxImageUnits); in add2ndGenerationSamplingImaging()