Home
last modified time | relevance | path

Searched refs:maxTextureUnits (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h55 int maxTextureUnits; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp156 … << "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n" in GetDefaultTBuiltInResourceString()
293 resources->maxTextureUnits = value; in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp111 builtin->maxTextureUnits = 32; in getDefaultBuiltInResources()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp387 Resources.maxTextureUnits = value; in ProcessConfigFile()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp112 builtin->maxTextureUnits = 32; in getDefaultBuiltInResources()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp7400 …printf(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits); in add2ndGenerationSamplingImaging()