Searched refs:max_out_prims (Results 1 – 4 of 4) sorted by relevance
551 unsigned max_out_prims = in draw_geometry_shader_run() local561 max_out_prims = MAX2(max_out_prims, 1); in draw_geometry_shader_run()582 shader->max_output_vertices, max_out_prims, in draw_geometry_shader_run()596 shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations); in draw_geometry_shader_run()602 if (max_out_prims > shader->max_out_prims) { in draw_geometry_shader_run()605 for (i = 0; i < shader->max_out_prims; ++i) { in draw_geometry_shader_run()611 shader->llvm_prim_lengths = MALLOC(max_out_prims * sizeof(unsigned*)); in draw_geometry_shader_run()612 for (i = 0; i < max_out_prims; ++i) { in draw_geometry_shader_run()618 shader->max_out_prims = max_out_prims; in draw_geometry_shader_run()759 gs->max_out_prims = 0; in draw_create_geometry_shader()[all …]
91 unsigned max_out_prims; member
1217 const unsigned max_out_prims = 32 * 1024; in calculate_gfx9_gs_info() local1233 max_out_prims / in calculate_gfx9_gs_info()1300 assert(max_prims_per_subgroup <= max_out_prims); in calculate_gfx9_gs_info()
601 const unsigned max_out_prims = 32 * 1024; in gfx9_get_gs_info() local619 max_out_prims / in gfx9_get_gs_info()681 assert(out->max_prims_per_subgroup <= max_out_prims); in gfx9_get_gs_info()