Searched refs:minFade (Results 1 – 3 of 3) sorted by relevance
51 GLint minFade; member
590 const int minFade = beginFade < endFade ? beginFade : endFade; in drawFadeQuad() local592 if (minFade < 1024) in drawFadeQuad()594 const GLfloat fadeColor = minFade / 1024.f; in drawFadeQuad()600 glUniform1f(sShaderFade.minFade, fadeColor); in drawFadeQuad()
136 GET_UNIFORM_LOC(Fade, minFade); in getLocations()