Searched refs:minUnit (Results 1 – 5 of 5) sorted by relevance
42 TimeUnit minUnit = TimeUnit.MILLISECOND; field in BasicPeriodBuilderFactory.Settings60 result.minUnit = TimeUnit.MILLISECOND; in setUnits()73 result.minUnit = result.maxUnit = null; in setUnits()75 result.minUnit = TimeUnit.units[lastUnit]; in setUnits()90 if (allowMillis || minUnit != TimeUnit.MILLISECOND) { in effectiveMinUnit()91 return minUnit; in effectiveMinUnit()173 long eml = (emu == minUnit) ? minLimit : in createLimited()174 Math.max(1000, (approximateDurationOf(minUnit) * minLimit) / emud); in createLimited()187 result.minUnit = minUnit; in copy()198 public PeriodBuilderFactory setAvailableUnitRange(TimeUnit minUnit, in setAvailableUnitRange() argument[all …]
26 PeriodBuilderFactory setAvailableUnitRange(TimeUnit minUnit, in setAvailableUnitRange() argument
41 TimeUnit minUnit = TimeUnit.MILLISECOND; field in BasicPeriodBuilderFactory.Settings59 result.minUnit = TimeUnit.MILLISECOND; in setUnits()72 result.minUnit = result.maxUnit = null; in setUnits()74 result.minUnit = TimeUnit.units[lastUnit]; in setUnits()89 if (allowMillis || minUnit != TimeUnit.MILLISECOND) { in effectiveMinUnit()90 return minUnit; in effectiveMinUnit()172 long eml = (emu == minUnit) ? minLimit : in createLimited()173 Math.max(1000, (approximateDurationOf(minUnit) * minLimit) / emud); in createLimited()186 result.minUnit = minUnit; in copy()197 public PeriodBuilderFactory setAvailableUnitRange(TimeUnit minUnit, in setAvailableUnitRange() argument[all …]
24 PeriodBuilderFactory setAvailableUnitRange(TimeUnit minUnit, in setAvailableUnitRange() argument
100 int32_t minUnit=getElementUnit(start, unitIndex); in writeNode() local102 if(minUnit==maxUnit) { in writeNode()224 int32_t minUnit=getElementUnit(start, unitIndex); in makeNode() local226 if(minUnit==maxUnit) { in makeNode()