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Searched refs:min_depth (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp406 unsigned int min_depth = 0; in iterate() local
410 min_depth = m_textures_info[0].m_depth; in iterate()
414 if (min_depth > (unsigned)m_textures_info[nTexture].m_depth) in iterate()
416 min_depth = m_textures_info[nTexture].m_depth; in iterate()
423 for (unsigned int nLayer = 0; nLayer < min_depth; nLayer++) in iterate()
/external/tensorflow/tensorflow/contrib/slim/python/slim/nets/
Dinception_v3.py37 min_depth=16, argument
103 depth = lambda d: max(int(d * depth_multiplier), min_depth)
517 min_depth=16, argument
570 depth = lambda d: max(int(d * depth_multiplier), min_depth)
579 min_depth=min_depth,
Dinception_v2.py37 min_depth=16, argument
79 depth = lambda d: max(int(d * depth_multiplier), min_depth)
487 min_depth=16, argument
545 min_depth=min_depth,
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c773 float min_depth; in lp_setup_set_viewports() local
776 &min_depth, &max_depth); in lp_setup_set_viewports()
778 if (setup->viewports[i].min_depth != min_depth || in lp_setup_set_viewports()
780 setup->viewports[i].min_depth = min_depth; in lp_setup_set_viewports()
Dlp_jit.h76 float min_depth; member
Dlp_jit.c61 LP_CHECK_MEMBER_OFFSET(struct lp_jit_viewport, min_depth, in lp_jit_create_types()
Dlp_state_fs.c250 LLVMValueRef viewport, min_depth, max_depth; in lp_build_depth_clamp() local
274 min_depth = LLVMBuildExtractElement(builder, viewport, in lp_build_depth_clamp()
276 min_depth = lp_build_broadcast_scalar(&f32_bld, min_depth); in lp_build_depth_clamp()
286 return lp_build_clamp(&f32_bld, z, min_depth, max_depth); in lp_build_depth_clamp()
/external/mesa3d/src/mesa/drivers/x11/
Dfakeglx.c581 choose_x_visual(Display *dpy, int screen, int min_depth, int preferred_class) in choose_x_visual() argument
601 if (min_depth==0) { in choose_x_visual()
612 for (depth=32;depth>=min_depth;depth--) { in choose_x_visual()
632 if (min_depth==0) { in choose_x_visual()
643 for (depth=32;depth>=min_depth;depth--) { in choose_x_visual()
673 int min_depth, int preferred_class ) in choose_x_overlay_visual() argument
699 deepest = min_depth; in choose_x_overlay_visual()
/external/mesa3d/src/gallium/state_trackers/glx/xlib/
Dglx_api.c490 choose_x_visual( Display *dpy, int screen, int min_depth, in choose_x_visual() argument
513 if (min_depth==0) { in choose_x_visual()
532 for (depth=32;depth>=min_depth;depth--) { in choose_x_visual()
560 if (min_depth==0) { in choose_x_visual()
571 for (depth=32;depth>=min_depth;depth--) { in choose_x_visual()
/external/libxml2/
Dxpath.c14077 int max_depth, min_depth; in xmlXPathRunStreamEval() local
14093 min_depth = xmlPatternMinDepth(comp); in xmlXPathRunStreamEval()
14094 if (min_depth == -1) in xmlXPathRunStreamEval()
14114 if (min_depth == 0) { in xmlXPathRunStreamEval()