Searched refs:min_depth (Results 1 – 10 of 10) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 406 unsigned int min_depth = 0; in iterate() local 410 min_depth = m_textures_info[0].m_depth; in iterate() 414 if (min_depth > (unsigned)m_textures_info[nTexture].m_depth) in iterate() 416 min_depth = m_textures_info[nTexture].m_depth; in iterate() 423 for (unsigned int nLayer = 0; nLayer < min_depth; nLayer++) in iterate()
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/external/tensorflow/tensorflow/contrib/slim/python/slim/nets/ |
D | inception_v3.py | 37 min_depth=16, argument 103 depth = lambda d: max(int(d * depth_multiplier), min_depth) 517 min_depth=16, argument 570 depth = lambda d: max(int(d * depth_multiplier), min_depth) 579 min_depth=min_depth,
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D | inception_v2.py | 37 min_depth=16, argument 79 depth = lambda d: max(int(d * depth_multiplier), min_depth) 487 min_depth=16, argument 545 min_depth=min_depth,
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup.c | 773 float min_depth; in lp_setup_set_viewports() local 776 &min_depth, &max_depth); in lp_setup_set_viewports() 778 if (setup->viewports[i].min_depth != min_depth || in lp_setup_set_viewports() 780 setup->viewports[i].min_depth = min_depth; in lp_setup_set_viewports()
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D | lp_jit.h | 76 float min_depth; member
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D | lp_jit.c | 61 LP_CHECK_MEMBER_OFFSET(struct lp_jit_viewport, min_depth, in lp_jit_create_types()
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D | lp_state_fs.c | 250 LLVMValueRef viewport, min_depth, max_depth; in lp_build_depth_clamp() local 274 min_depth = LLVMBuildExtractElement(builder, viewport, in lp_build_depth_clamp() 276 min_depth = lp_build_broadcast_scalar(&f32_bld, min_depth); in lp_build_depth_clamp() 286 return lp_build_clamp(&f32_bld, z, min_depth, max_depth); in lp_build_depth_clamp()
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/external/mesa3d/src/mesa/drivers/x11/ |
D | fakeglx.c | 581 choose_x_visual(Display *dpy, int screen, int min_depth, int preferred_class) in choose_x_visual() argument 601 if (min_depth==0) { in choose_x_visual() 612 for (depth=32;depth>=min_depth;depth--) { in choose_x_visual() 632 if (min_depth==0) { in choose_x_visual() 643 for (depth=32;depth>=min_depth;depth--) { in choose_x_visual() 673 int min_depth, int preferred_class ) in choose_x_overlay_visual() argument 699 deepest = min_depth; in choose_x_overlay_visual()
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
D | glx_api.c | 490 choose_x_visual( Display *dpy, int screen, int min_depth, in choose_x_visual() argument 513 if (min_depth==0) { in choose_x_visual() 532 for (depth=32;depth>=min_depth;depth--) { in choose_x_visual() 560 if (min_depth==0) { in choose_x_visual() 571 for (depth=32;depth>=min_depth;depth--) { in choose_x_visual()
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/external/libxml2/ |
D | xpath.c | 14077 int max_depth, min_depth; in xmlXPathRunStreamEval() local 14093 min_depth = xmlPatternMinDepth(comp); in xmlXPathRunStreamEval() 14094 if (min_depth == -1) in xmlXPathRunStreamEval() 14114 if (min_depth == 0) { in xmlXPathRunStreamEval()
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