Searched refs:min_location_ (Results 1 – 3 of 3) sorted by relevance
72 if (pc < objects_[0].min_location_) { in Emit()73 int32_t padding = objects_[0].min_location_ - pc; in Emit()97 VIXL_ASSERT(pc >= current.min_location_); in Emit()222 if ((reference->min_object_location_ <= existing_object->min_location_) && in MustEmit()235 temp.RestrictRange(existing_object->min_location_, in MustEmit()264 if (checkpoint < temp.min_location_) return true; in MustEmit()272 if (checkpoint < temp.min_location_) return true; in MustEmit()278 if (checkpoint < current.min_location_) return true; in MustEmit()284 if (checkpoint < temp.min_location_) return true; in MustEmit()325 VIXL_ASSERT(checkpoint >= current.min_location_); in RecalculateCheckpoint()[all …]
250 min_location_(0), in PoolObject()266 min_location_ = min; in Update()275 VIXL_ASSERT(max >= min_location_); in RestrictRange()276 min_location_ = std::max(min_location_, min); in RestrictRange()301 T min_location_; variable
296 object.min_location_, in DumpCurrentState()