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Searched refs:mixed_fallback (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c1093 GLboolean mixed_fallback = GL_FALSE; in r200_validate_texgen() local
1125 mixed_fallback = GL_TRUE; in r200_validate_texgen()
1131 mixed_fallback = GL_TRUE; in r200_validate_texgen()
1138 mixed_fallback = GL_TRUE; in r200_validate_texgen()
1143 if (mixed_fallback) { in r200_validate_texgen()