Searched refs:mode_a (Results 1 – 3 of 3) sorted by relevance
130 result &= CheckEnumForBuffer(idx, GL_BLEND_EQUATION_ALPHA, state[idx].mode_a); in CheckBuffer()162 result &= CheckEnumGeneral(GL_BLEND_EQUATION_ALPHA, state[idx].mode_a); in CheckBuffer()236 state[idx].mode_a = mode; in SetBlendEquationi()243 state[idx].mode_a = a; in SetBlendEquationSeparatei()307 state[i].mode_a = mode; in SetBlendEquation()318 state[i].mode_a = a; in SetBlendEquationSeparate()
60 glw::GLenum mode_a; member in glcts::DrawBuffersIndexedBase::BlendMaskState73 , mode_a(GL_FUNC_ADD) in BlendMaskState()
168 GLenum mode_a; in calculate_derived_texenv() local204 mode_a = mode; in calculate_derived_texenv()209 mode_a = GL_REPLACE; in calculate_derived_texenv()238 mode_a = GL_MODULATE; in calculate_derived_texenv()245 mode_a = GL_INTERPOLATE; in calculate_derived_texenv()266 mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; in calculate_derived_texenv()279 ? mode_a : GL_REPLACE; in calculate_derived_texenv()