Searched refs:mtl_diffuse (Results 1 – 1 of 1) sorted by relevance
50 uint32_t mtl_diffuse : 2; /* 0 = material, 1 = color1, 2 = color2 */ member381 const unsigned mask = key->mtl_diffuse | key->mtl_specular | in nine_ff_build_vs()392 if (key->mtl_diffuse == 1) vs->mtlD = vs->aCol[0]; else in nine_ff_build_vs()393 if (key->mtl_diffuse == 2) vs->mtlD = vs->aCol[1]; in nine_ff_build_vs()1632 key.mtl_diffuse = context->rs[D3DRS_DIFFUSEMATERIALSOURCE] & mask; in nine_ff_get_vs()