Searched refs:nLocation (Results 1 – 2 of 2) sorted by relevance
498 int nLocation; in GetSemantics() local520 nLocation = glGetAttribLocation(uiProgram, aParams[j].pszName); in GetSemantics()524 nLocation = glGetUniformLocation(uiProgram, aParams[j].pszName); in GetSemantics()528 if(nLocation == -1) in GetSemantics()532 nLocation = glGetUniformLocation(uiProgram, szTmpUniformName); in GetSemantics()536 if(nLocation != -1) in GetSemantics()540 aUniforms[uiIdx].nLocation = nLocation; in GetSemantics()831 GLint nLocation = glGetUniformLocation(m_uiProgram, pszName); in SetDefaultUniformValue() local834 if(nLocation == -1) in SetDefaultUniformValue()839 nLocation = glGetUniformLocation(m_uiProgram, szTmpUniformName); in SetDefaultUniformValue()[all …]
46 unsigned int nLocation; /*!< GL location of the Uniform */ member