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Searched refs:nVertexBones (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTBoneBatch.cpp400 const int nVertexBones); // Number of bones affecting each vertex
441 const int nVertexBones) in Create() argument
458 if(nVertexBones <= 0 || nVertexBones > 4) in Create()
481 …, &pui32Idx[i * 3], pVtx, nStride, nOffsetWeight, eTypeWeight, nOffsetIdx, eTypeIdx, nVertexBones)) in Create()
548 …, &pui32Idx[i * 3], pVtx, nStride, nOffsetWeight, eTypeWeight, nOffsetIdx, eTypeIdx, nVertexBones)) in Create()
596 PVRTVertexRead(&vWeight, &pV[nOffsetWeight], eTypeWeight, nVertexBones); in Create()
597 PVRTVertexRead(&vIdx, &pV[nOffsetIdx], eTypeIdx, nVertexBones); in Create()
599 iBatch->GetVertexBoneIndices(&vIdx.x, &vWeight.x, nVertexBones); in Create()
607 PVRTVertexRead(&vWeight2, &pV2[nOffsetWeight], eTypeWeight, nVertexBones); in Create()
608 PVRTVertexRead(&vIdx2, &pV2[nOffsetIdx], eTypeIdx, nVertexBones); in Create()
[all …]
DPVRTBoneBatch.h60 const int nVertexBones);
DPVRTModelPOD.h662 const int nVertexBones,
DPVRTModelPOD.cpp2896 const int nVertexBones, // Number of bones this vertex uses argument
2904 for(i = 0; i < nVertexBones; ++i)
2925 if(nVertexBones)