Home
last modified time | relevance | path

Searched refs:n_active_uniforms (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferActiveUniformValidation.cpp233 glw::GLint n_active_uniforms; in iterate() local
235 gl.getProgramiv(m_po_id, GL_ACTIVE_UNIFORMS, &n_active_uniforms); in iterate()
238 if ((glw::GLuint)n_active_uniforms != m_texture_params.size()) in iterate()
243 << "Result number of active uniforms: " << n_active_uniforms << "\n" in iterate()
258 for (glw::GLuint i = 0; i < (glw::GLuint)n_active_uniforms; ++i) in iterate()
288 for (glw::GLuint i = 0; i < (glw::GLuint)n_active_uniforms; ++i) in iterate()
313 std::vector<glw::GLuint> indicies(n_active_uniforms); in iterate()
314 std::vector<glw::GLint> types(n_active_uniforms); in iterate()
316 for (glw::GLuint i = 0; i < (glw::GLuint)n_active_uniforms; ++i) in iterate()
321 gl.getActiveUniformsiv(m_po_id, n_active_uniforms, &indicies[0], GL_UNIFORM_TYPE, &types[0]); in iterate()
[all …]
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp282 glw::GLint n_active_uniforms = 0; in iterate() local
284 gl.getProgramiv(po_id, GL_ACTIVE_UNIFORMS, &n_active_uniforms); in iterate()
323 for (int n_uniform = 0; n_uniform < n_active_uniforms; ++n_uniform) in iterate()