Searched refs:n_components_0 (Results 1 – 1 of 1) sorted by relevance
13204 const glw::GLuint n_components_0 = getArgumentComponents(0); in call() local13206 const glw::GLuint n_components = de::max(n_components_0, n_components_1); in call()13208 const glw::GLuint component_step_0 = (1 == n_components_0) ? 0 : 1; in call()13354 const glw::GLuint n_components_0 = getArgumentComponents(0); in call() local13356 const glw::GLuint n_components = de::max(n_components_0, n_components_1); in call()13358 const glw::GLuint component_step_0 = (1 == n_components_0) ? 0 : 1; in call()13485 const glw::GLuint n_components_0 = getArgumentComponents(0); in call() local13488 …const glw::GLuint n_components = de::max(de::max(n_components_0, n_components_1), n_components_2… in call()13490 const glw::GLuint component_step_0 = (1 == n_components_0) ? 0 : 1; in call()13499 const glw::GLdouble second_arg = p_arg[component * component_step_1 + n_components_0]; in call()[all …]