Searched refs:nearZ (Results 1 – 4 of 4) sorted by relevance
/external/libkmsxx/kmscube/ |
D | esTransform.c | 131 esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float fa… in esFrustum() argument 135 float deltaZ = farZ - nearZ; in esFrustum() 138 if ( (nearZ <= 0.0f) || (farZ <= 0.0f) || in esFrustum() 142 frust.m[0][0] = 2.0f * nearZ / deltaX; in esFrustum() 145 frust.m[1][1] = 2.0f * nearZ / deltaY; in esFrustum() 150 frust.m[2][2] = -(nearZ + farZ) / deltaZ; in esFrustum() 153 frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ; in esFrustum() 161 esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) in esPerspective() argument 165 frustumH = tanf( fovy / 360.0f * PI ) * nearZ; in esPerspective() 168 esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ ); in esPerspective() [all …]
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D | esTransform.h | 87 void esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, flo… 97 void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ); 106 void esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float…
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.c | 168 float nearZ, float farZ) in Matrix4x4_Perspective() argument 171 frustumH = tanf(fovy / 360.f * PI) * nearZ; in Matrix4x4_Perspective() 175 -frustumH, frustumH, nearZ, farZ); in Matrix4x4_Perspective()
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D | matrixop.h | 42 float nearZ, float farZ);
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