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Searched refs:newUniformStruct (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1914 bool Program::validateUniformStruct(GLenum shader, const glsl::Uniform &newUniformStruct) in validateUniformStruct() argument
1918 if(uniformStruct.name == newUniformStruct.name) in validateUniformStruct()
1920 return areMatchingFields(uniformStruct.fields, newUniformStruct.fields, newUniformStruct.name); in validateUniformStruct()
1924 uniformStructs.push_back(Uniform(newUniformStruct, Uniform::BlockInfo(newUniformStruct, -1))); in validateUniformStruct()
DProgram.h239 bool validateUniformStruct(GLenum shader, const glsl::Uniform &newUniformStruct);