Searched refs:newUniformStruct (Results 1 – 2 of 2) sorted by relevance
1914 bool Program::validateUniformStruct(GLenum shader, const glsl::Uniform &newUniformStruct) in validateUniformStruct() argument1918 if(uniformStruct.name == newUniformStruct.name) in validateUniformStruct()1920 return areMatchingFields(uniformStruct.fields, newUniformStruct.fields, newUniformStruct.name); in validateUniformStruct()1924 uniformStructs.push_back(Uniform(newUniformStruct, Uniform::BlockInfo(newUniformStruct, -1))); in validateUniformStruct()
239 bool validateUniformStruct(GLenum shader, const glsl::Uniform &newUniformStruct);