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Searched refs:newViewNumLayers (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtextureview.c530 GLuint newViewNumLevels, newViewNumLayers; in texture_view() local
541 newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer); in texture_view()
561 height = (GLsizei) newViewNumLayers; in texture_view()
573 if (!no_error && newViewNumLayers != 6) { in texture_view()
576 newViewNumLayers); in texture_view()
584 depth = newViewNumLayers; in texture_view()
592 if (!no_error && (newViewNumLayers % 6) != 0) { in texture_view()
596 newViewNumLayers); in texture_view()
599 depth = newViewNumLayers; in texture_view()
690 texObj->NumLayers = newViewNumLayers; in texture_view()