Searched refs:nine_state (Results 1 – 9 of 9) sorted by relevance
63 struct nine_state *state = &This->state; in NineStateBlock9_dtor()128 struct nine_state *dst, in nine_state_copy_common()129 struct nine_state *src, in nine_state_copy_common()130 struct nine_state *mask, /* aliases either src or dst */ in nine_state_copy_common()371 struct nine_state *dst, in nine_state_copy_common_all()372 const struct nine_state *src, in nine_state_copy_common_all()373 struct nine_state *help, in nine_state_copy_common_all()512 struct nine_state *dst = &This->state; in NineStateBlock9_Capture()513 struct nine_state *src = &device->state; in NineStateBlock9_Capture()534 struct nine_state *dst = &device->state; in NineStateBlock9_Apply()[all …]
53 nine_state.c \54 nine_state.h \
1973 struct nine_state *state = This->update; in NineDevice9_SetTransform()2006 struct nine_state *state = This->update; in NineDevice9_MultiplyTransform()2022 struct nine_state *state = This->update; in NineDevice9_SetViewport()2046 struct nine_state *state = This->update; in NineDevice9_SetMaterial()2077 struct nine_state *state = This->update; in NineDevice9_SetLight()2113 const struct nine_state *state = &This->state; in NineDevice9_GetLight()2130 struct nine_state *state = This->update; in NineDevice9_LightEnable()2159 const struct nine_state *state = &This->state; in NineDevice9_GetLightEnable()2180 struct nine_state *state = This->update; in NineDevice9_SetClipPlane()2204 const struct nine_state *state = &This->state; in NineDevice9_GetClipPlane()[all …]
42 struct nine_state state;
162 struct nine_state struct485 const struct nine_state *src);599 void nine_state_clear(struct nine_state *, const boolean device);
45 'nine_state.c',
80 struct nine_state *update; /* state to update (&state / &record->state) */81 struct nine_state state; /* device state */
1902 const struct nine_state *src)2135 const struct nine_state *src) in nine_context_apply_stateblock()2935 struct nine_state *state = &device->state; in nine_state_set_defaults()3009 nine_state_clear(struct nine_state *state, const boolean device) in nine_state_clear()3112 struct nine_state *state = &device->state; in update_vertex_elements_sw()3188 struct nine_state *state = &device->state; in update_vertex_buffers_sw()3244 struct nine_state *state = &device->state; in update_vs_constants_sw()3351 struct nine_state *state = &device->state; in nine_state_prepare_draw_sw()
371 struct nine_state *state = &This->base.base.device->state; in NineBaseTexture9_UploadSelf()