/external/mesa3d/src/compiler/nir/ |
D | nir_lower_io_arrays_to_elements.c | 35 get_io_offset(nir_builder *b, nir_deref_var *deref, nir_variable *var, in get_io_offset() 77 static nir_variable ** 78 get_array_elements(struct hash_table *ht, nir_variable *var, in get_array_elements() 81 nir_variable **elements; in get_array_elements() 96 elements = (nir_variable **) calloc(num_elements, sizeof(nir_variable *)); in get_array_elements() 99 elements = (nir_variable **) entry->data; in get_array_elements() 127 lower_array(nir_builder *b, nir_intrinsic_instr *intr, nir_variable *var, in lower_array() 132 nir_variable **elements = in lower_array() 139 nir_variable *element = elements[elements_index]; in lower_array() 198 deref_has_indirect(nir_builder *b, nir_variable *var, nir_deref_var *deref) in deref_has_indirect() [all …]
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D | nir_lower_io_to_temporaries.c | 49 nir_variable *newv = exec_node_data(nir_variable, new_node, node); in emit_copies() 50 nir_variable *temp = exec_node_data(nir_variable, old_node, node); in emit_copies() 124 static nir_variable * 125 create_shadow_temp(struct lower_io_state *state, nir_variable *var) in create_shadow_temp() 127 nir_variable *nvar = ralloc(state->shader, nir_variable); in create_shadow_temp() 131 nir_variable *temp = var; in create_shadow_temp() 175 nir_variable *output = create_shadow_temp(&state, var); in nir_lower_io_to_temporaries() 181 nir_variable *input = create_shadow_temp(&state, var); in nir_lower_io_to_temporaries()
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D | nir_lower_io_to_scalar.c | 131 static nir_variable ** 132 get_channel_variables(struct hash_table *ht, nir_variable *var) in get_channel_variables() 134 nir_variable **chan_vars; in get_channel_variables() 137 chan_vars = (nir_variable **) calloc(4, sizeof(nir_variable *)); in get_channel_variables() 140 chan_vars = (nir_variable **) entry->data; in get_channel_variables() 173 nir_variable *var, struct hash_table *split_inputs, in lower_load_to_scalar_early() 182 nir_variable **chan_vars; in lower_load_to_scalar_early() 190 nir_variable *chan_var = chan_vars[var->data.location_frac + i]; in lower_load_to_scalar_early() 233 nir_variable *var, in lower_store_output_to_scalar_early() 240 nir_variable **chan_vars = get_channel_variables(split_outputs, var); in lower_store_output_to_scalar_early() [all …]
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D | nir_sweep.c | 125 steal_list(nir, nir_variable, &impl->locals); in sweep_impl() 161 steal_list(nir, nir_variable, &nir->uniforms); in nir_sweep() 162 steal_list(nir, nir_variable, &nir->inputs); in nir_sweep() 163 steal_list(nir, nir_variable, &nir->outputs); in nir_sweep() 164 steal_list(nir, nir_variable, &nir->shared); in nir_sweep() 165 steal_list(nir, nir_variable, &nir->globals); in nir_sweep() 166 steal_list(nir, nir_variable, &nir->system_values); in nir_sweep()
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D | nir_lower_clip.c | 43 static nir_variable * 47 nir_variable *var = rzalloc(shader, nir_variable); in create_clipdist_var() 68 store_clipdist_output(nir_builder *b, nir_variable *out, nir_ssa_def **val) in store_clipdist_output() 83 load_clipdist_input(nir_builder *b, nir_variable *in, nir_ssa_def **val) in load_clipdist_input() 155 nir_ssa_def *cv, nir_variable **out) in lower_clip_vs() 206 nir_variable *out[2] = { NULL }; in nir_lower_clip_vs() 267 nir_variable **in) in lower_clip_fs() 304 nir_variable *in[2]; in nir_lower_clip_fs()
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D | nir_lower_two_sided_color.c | 36 nir_variable *front; /* COLn */ 37 nir_variable *back; /* BFCn */ 48 static nir_variable * 52 nir_variable *var = rzalloc(shader, nir_variable); in create_input() 70 load_input(nir_builder *b, nir_variable *in) in load_input()
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D | nir_lower_clip_cull_distance_arrays.c | 41 get_unwrapped_array_length(nir_shader *nir, nir_variable *var) in get_unwrapped_array_length() 63 update_type(nir_variable *var, gl_shader_stage stage, unsigned length) in update_type() 78 nir_variable *combined, in rewrite_references() 129 nir_variable *cull = NULL; in combine_clip_cull() 130 nir_variable *clip = NULL; in combine_clip_cull()
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D | nir_lower_io_types.c | 38 static nir_variable * 39 get_new_var(struct lower_io_types_state *state, nir_variable *var, in get_new_var() 60 nir_variable *nvar = nir_variable_create(state->shader, var->data.mode, in get_new_var() 124 nir_variable *var = intr->variables[0]->var; in lower_io_types_block() 138 nir_variable *nvar = get_new_var(state, var, deref_type, off); in lower_io_types_block()
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D | nir_remove_dead_variables.c | 71 nir_variable *var = instr->return_deref->var; in add_var_use_call() 76 nir_variable *var = instr->params[i]->var; in add_var_use_call() 85 nir_variable *var = instr->texture->var; in add_var_use_tex() 90 nir_variable *var = instr->sampler->var; in add_var_use_tex() 155 foreach_list_typed_safe(nir_variable, var, node, var_list) { in remove_dead_vars()
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D | nir_clone.c | 122 static nir_variable * 123 remap_var(clone_state *state, const nir_variable *var) in remap_var() 129 nir_constant_clone(const nir_constant *c, nir_variable *nvar) in nir_constant_clone() 146 nir_variable * 147 nir_variable_clone(const nir_variable *var, nir_shader *shader) in nir_variable_clone() 149 nir_variable *nvar = rzalloc(shader, nir_variable); in nir_variable_clone() 167 static nir_variable * 168 clone_variable(clone_state *state, const nir_variable *var) in clone_variable() 170 nir_variable *nvar = nir_variable_clone(var, state->ns); in clone_variable() 182 foreach_list_typed(nir_variable, var, node, list) { in clone_var_list() [all …]
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D | nir_lower_drawpixels.c | 38 nir_variable *texcoord, *scale, *bias; 45 nir_variable *texcoord = NULL; in get_texcoord() 69 static nir_variable * 72 nir_variable *var = nir_variable_create(shader, in create_uniform() 216 nir_variable *var = dvar->var; in lower_drawpixels_block()
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D | nir_lower_wpos_ytransform.c | 44 nir_variable *transform; 54 nir_variable *var = nir_variable_create(state->shader, in get_transform() 84 nir_variable *fragcoord = intr->variables[0]->var; in emit_wpos_adjustment() 150 nir_variable *fragcoord = intr->variables[0]->var; in lower_fragcoord() 303 nir_variable *var = dvar->var; in lower_wpos_ytransform_block()
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D | nir.h | 171 typedef struct nir_variable { struct 364 } nir_variable; typedef 367 foreach_list_typed(nir_variable, var, node, var_list) 370 foreach_list_typed_safe(nir_variable, var, node, var_list) 373 nir_variable_is_global(const nir_variable *var) in nir_variable_is_global() 887 nir_variable *var; 1683 nir_variable **params; 1686 nir_variable *return_var; 1970 void nir_shader_add_variable(nir_shader *shader, nir_variable *var); 1973 nir_function_impl_add_variable(nir_function_impl *impl, nir_variable *var) in nir_function_impl_add_variable() [all …]
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D | nir_gather_info.c | 28 set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len, in set_io_mask() 88 mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read) in mark_whole_variable() 139 nir_variable *var = deref->var; in try_mask_partial_io() 218 nir_variable *var = instr->variables[0]->var; in gather_intrinsic_info()
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D | nir_lower_global_vars_to_local.c | 47 nir_variable *var = intrin->variables[i]->var; in mark_global_var_uses_block() 88 nir_variable *var = (void *)entry->key; in nir_lower_global_vars_to_local()
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D | nir_lower_io.c | 71 nir_is_per_vertex_io(const nir_variable *var, gl_shader_stage stage) in nir_is_per_vertex_io() 163 nir_variable *var = intrin->variables[0]->var; in lower_load() 235 nir_variable *var = intrin->variables[0]->var; in lower_store() 272 nir_variable *var = intrin->variables[0]->var; in lower_atomic() 311 nir_variable *var = intrin->variables[0]->var; in lower_interpolate_at() 401 nir_variable *var = intrin->variables[0]->var; in nir_lower_io_block()
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D | nir_lower_bitmap.c | 55 static nir_variable * 58 nir_variable *texcoord = NULL; in get_texcoord()
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D | nir_lower_clamp_color_outputs.c | 34 is_color_output(lower_state *state, nir_variable *out) in is_color_output() 65 nir_variable *out = NULL; in lower_intrinsic()
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D | nir_inline_functions.c | 88 lower_param_to_local(nir_variable *param, nir_function_impl *impl, bool write) in lower_param_to_local() 198 nir_variable *param = callee_copy->params[i]; in inline_functions_block() 222 nir_variable *param = callee_copy->params[i]; in inline_functions_block()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_nir_lower_builtin.c | 98 static nir_variable * 139 nir_variable *var = in get_variable() 166 nir_variable *var = intrin->variables[0]->var; in lower_builtin_block() 195 nir_variable *new_var = in lower_builtin_block()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 64 nir_variable *v_color = in blorp_params_get_clear_kernel() 67 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_clear_kernel() 128 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 132 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 143 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 147 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 155 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 159 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 808 nir_variable *v_color = in blorp_params_get_mcs_partial_resolve_kernel() 811 nir_variable *frag_color = in blorp_params_get_mcs_partial_resolve_kernel()
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/external/mesa3d/src/amd/common/ |
D | ac_shader_abi.h | 29 struct nir_variable; 97 const struct nir_variable *var,
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D | ac_shader_info.c | 27 static void mark_sampler_desc(const nir_variable *var, in mark_sampler_desc() 141 gather_info_input_decl(const nir_shader *nir, const nir_variable *var, in gather_info_input_decl()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_multiview.c | 129 nir_variable *idx_var = in build_view_index() 213 nir_variable *view_index_out = in anv_nir_lower_multiview() 219 nir_variable *layer_id_out = in anv_nir_lower_multiview()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 43 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 47 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 114 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() 129 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader() 148 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() 168 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() 183 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader_depth() 202 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() 222 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_stencil() 237 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader_stencil() [all …]
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