Searched refs:nir_vec4 (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/compiler/nir/ |
D | nir_lower_subgroups.c | 46 return nir_vec4(b, value, zero, zero, zero); in uint_to_ballot_type() 49 return nir_vec4(b, nir_unpack_64_2x32_split_x(b, value), in uint_to_ballot_type()
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D | nir_normalize_cubemap_coords.c | 70 normalized = nir_vec4(b, in normalize_cubemap_coords_block()
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D | nir_lower_wpos_center.c | 64 nir_vec4(b, in update_fragcoord()
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D | nir_lower_tex.c | 73 projected = nir_vec4(b, in project_src() 253 nir_vec4(b, in convert_yuv_to_rgb() 264 nir_ssa_def *result = nir_vec4(b, red, green, blue, nir_imm_float(b, 1.0f)); in convert_yuv_to_rgb() 717 nir_ssa_def *result = nir_vec4(b, in linearize_srgb_result()
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D | nir_lower_clip.c | 76 store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]); in store_clipdist_output()
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D | nir_lower_drawpixels.c | 189 def = nir_vec4(b, in lower_color()
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D | nir_lower_wpos_ytransform.c | 137 wpos_temp = nir_vec4(b, in emit_wpos_adjustment()
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D | nir_builder.h | 372 return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]); in nir_vec()
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_nir_lower_tg4_to_tex.c | 99 nir_ssa_def *result = nir_vec4(b, results[0], results[1], results[2], results[3]); in lower_tg4()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_ycbcr_textures.c | 127 nir_vec4(b, in convert_ycbcr() 148 return nir_vec4(b, in convert_ycbcr()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_nir_lower_blend.c | 466 nir_vec4(b, in vc4_nir_swizzle_and_pack() 611 blend_output = nir_vec4(b, in vc4_nir_lower_blend_instr()
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/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 261 def = nir_vec4(b, chans[0], chans[1], chans[2], chans[3]); in ptn_get_src() 923 nir_ssa_def *f001 = nir_vec4(b, &load_x->dest.ssa, nir_imm_float(b, 0.0), in setup_registers_and_variables()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_bufimage.c | 113 nir_ssa_def *coord = nir_vec4(&b, tmp, tmp, tmp, tmp); in build_nir_itob_compute_shader() 320 nir_ssa_def *buf_coord = nir_vec4(&b, tmp, tmp, tmp, tmp); in build_nir_btoi_compute_shader()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 912 return nir_vec4(b, dst_chan[0], dst_chan[1], u, u); in bit_cast_color() 932 return nir_vec4(b, dst_chan[0], dst_chan[1], dst_chan[2], dst_chan[3]); in bit_cast_color() 1299 color = nir_vec4(&b, color_component, u, u, u); in brw_blorp_build_nir_shader()
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/external/mesa3d/prebuilt-intermediates/nir/ |
D | nir_builder_opcodes.h | 1024 nir_vec4(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *… in nir_vec4() function
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