Searched refs:nopNode (Results 1 – 1 of 1) sorted by relevance
1325 GLuint nopNode; in dlist_alloc() local1345 nopNode = 1; in dlist_alloc()1348 nopNode = 0; in dlist_alloc()1351 if (ctx->ListState.CurrentPos + nopNode + numNodes + contNodes in dlist_alloc()1377 nopNode = sizeof(void *) > sizeof(Node) && align8; in dlist_alloc()1381 if (nopNode) { in dlist_alloc()1389 ctx->ListState.CurrentPos += nopNode + numNodes; in dlist_alloc()