Searched refs:normalY (Results 1 – 2 of 2) sorted by relevance
84 var normalY = edge.endX - edge.startX; variable86 var normalLength = Math.sqrt((normalX * normalX) + (normalY * normalY));88 normalY /= normalLength;91 edge.normalY = normalY;93 if (normalX == 0 && normalY == 0) {97 var normalLength2 = Math.sqrt((normalX * normalX) + (normalY * normalY));160 edge.normalY *= -1;164 Math.abs((edge.centerY + edge.normalY) - tile.centerY)) {166 edge.normalY *= -1;171 edge.normalY *= -1;[all …]
439 float normalY = 0; in testSegmentAgainstList() local459 normalY = segment.mNormal.y; in testSegmentAgainstList()470 hitNormal.set(normalX, normalY); in testSegmentAgainstList()567 final float normalY = Utils.byteArrayToFloat(mWorkspaceBytes); in loadCollisionTiles() local574 newSegment.mNormal.set(normalX, normalY); in loadCollisionTiles()