Searched refs:numFragmentInputVectors (Results 1 – 1 of 1) sorted by relevance
1803 int numFragmentInputVectors = 0; in getCombinedProgramResourceUsage() local1861 numFragmentInputVectors += getNumVectors(shader, glu::STORAGE_IN); in getCombinedProgramResourceUsage()1893 retVal.numVaryingVectors = de::max(numVertexOutputVectors, numFragmentInputVectors); in getCombinedProgramResourceUsage()