Searched refs:numFragmentOutputs (Results 1 – 3 of 3) sorted by relevance
40 …ericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamp…45 const int numFragmentOutputs; //!< Fragment output count member58 DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs); in writeFragmentOutput()60 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value; in writeFragmentOutput()
32 , numFragmentOutputs (numFragmentOutputs_) in FragmentShadingContext()
1291 const int numFragmentOutputs = (int)program.fragmentShader->getOutputs().size(); in rasterize() local1300 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize()