Searched refs:numSeLog2 (Results 1 – 1 of 1) sorted by relevance
1241 UINT_32 numSeLog2) ///< [in] number of shader engine in GetRbEquation()1250 UINT_32 numRbTotalLog2 = numRbPerSeLog2 + numSeLog2; in GetRbEquation()1256 if ((numSeLog2 > 0) && (numRbPerSeLog2 == 1)) in GetRbEquation()1844 const UINT_32 numSeLog2 = metaFlag.rbAligned ? m_seLog2 : 0; in GenMetaEquation() local1846 const UINT_32 numRbTotalLog2 = numRbPeSeLog2 + numSeLog2; in GenMetaEquation()1849 GetRbEquation(&origRbEquation, numRbPeSeLog2, numSeLog2); in GenMetaEquation()