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Searched refs:numShaderStages (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp288 int numShaderStages; in finalize() local
290 numShaderStages = this->loadShadersFromCache(*cached, &vertShaderModule, &fragShaderModule, in finalize()
293 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
327 ++numShaderStages; in finalize()
338 numShaderStages, in finalize()
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp289 int numShaderStages; in finalize() local
291 numShaderStages = this->loadShadersFromCache(*cached, &vertShaderModule, &fragShaderModule, in finalize()
294 numShaderStages = 2; // We always have at least vertex and fragment stages. in finalize()
328 ++numShaderStages; in finalize()
336 numShaderStages, primitiveType, compatibleRenderPass, pipelineLayout); in finalize()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp205 int numShaderStages = 0; in getNumShaderStages() local
210 numShaderStages += 1; in getNumShaderStages()
213 return numShaderStages; in getNumShaderStages()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiPipelineTests.cpp689 …ipeline (const DeviceInterface& vk, const VkDevice& device, deUint32 numShaderStages, const VkPipe… in createSimpleGraphicsPipeline() argument
796 numShaderStages, // deUint32 stageCount; in createSimpleGraphicsPipeline()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp779 int numShaderStages = m_tessSupport ? 4 : 2; in init() local
818 …maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)), maxCombinedUnits/numShaderStages); in init()
876 if ((m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*numShaderStages) ) in init()