Searched refs:num_lig_components (Results 1 – 1 of 1) sorted by relevance
326 int num_lig_components = _hb_glyph_info_get_lig_num_comps (&buffer->info[base]); in position_around_base() local342 if (num_lig_components > 1) { in position_around_base()346 if (!lig_id || lig_id != this_lig_id || this_lig_component >= num_lig_components) in position_around_base()347 this_lig_component = num_lig_components - 1; in position_around_base()360 …component_extents.x_bearing += (this_lig_component * component_extents.width) / num_lig_components; in position_around_base()362 …ponent_extents.x_bearing += ((num_lig_components - 1 - this_lig_component) * component_extents.wid… in position_around_base()363 component_extents.width /= num_lig_components; in position_around_base()