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Searched refs:num_texture_units (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/glx/
Dindirect_vertex_array_priv.h271 unsigned num_texture_units; member
Dindirect_vertex_array.c203 arrays->num_texture_units = texture_units; in __glXInitVertexArrayState()
1776 if ((unit < 0) || (unit >= arrays->num_texture_units)) { in __indirect_glClientActiveTexture()